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The Legion of H is full of self-confessed psychopaths, vicious mercenaries, Card Carrying Villains, and enslaved Battle Thralls, all commanded by an unstable Psychopathic Manchild.Armor-Piercing Attack: Critical and Grievous hits completely ignore armour, dealing damage directly to health instead.Unlike most example, this is justified by the setting of the game: its a In-Universe D&D-like Role-Playing Game with four characters acting as players. Arbitrary Headcount Limit: Tavern Quests limits you to a party of four members per game.
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Sometimes slips into Ye Olde Butchered English.
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Swords and Sandals III ends with the Starbound Gladiator being taken aboard the Automatons ship along with Bhaargle and an alien gladiator, where an Automaton explains that they have been selected to compete in the Galacticus Fantasticus the ultimate gladiator tournament in the galaxy.Swords and Sandals II ends with the Nameless setting sail from Doomtrek to Suuls Gateway, drawn there by visions of Emperor Antares and a mysterious power deep beneath the mountains.You beating him allows him to return to human form and re-join his granddaughter. Sagan turned him into a Sagan Blob, keeping him was aware of his surroundings but incapable of influencing his own body. And I Must Scream: The (male) Evil Ninja made the mistake of trying to steal the wizard Sagans familiar, a rare rainbow-feathered owl.Ironhawk, the weapons salesman in Swords and Sandals V, lost his leg during the Siege of Braxis.A common death animation in the series involves the gladiator losing an arm or leg and being left to bleed to death on the sands.
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This was downplayed slightly in the Updated Re-release of the games, which included a link to the sites lore section. All There in the Manual: The plot is fairly sparse in the first two games, with most of details about the setting, timeline, and characters being found on the official site.
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